# Workflow B: Unity Timeline Integration

FaceSync comes with a custom, native Unity Timeline integration designed for AAA cutscenes.

{% stepper %}
{% step %}
Open your Unity Timeline.
{% endstep %}

{% step %}
Add an Audio Track and place your `AudioClip` there (to hear the sound).
{% endstep %}

{% step %}
Right-click and add a Frostember > FaceSync Track.
{% endstep %}

{% step %}
Drag your character (with the `FaceSyncController`) into the track binding slot.
{% endstep %}

{% step %}
Add a FaceSyncClip to the track and stretch it to match your audio length.
{% endstep %}

{% step %}
In the Clip's Inspector, assign your baked FaceSyncAnimationAsset to the Baked Data field.
{% endstep %}
{% endstepper %}

{% hint style="info" %}

#### Timeline Overrides:

In the Clip Inspector, you can dynamically override the character's behavior for the duration of the clip. Need the character to blink frantically during a specific cutscene? Check `Override Eyes` and increase the blink speed. The `FaceSyncTrackMixer` handles all the smooth blending and safely restores your character's default state when the clip ends.
{% endhint %}

<figure><img src="https://3216663219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUhMXol1kUQNRCJY9E1tA%2Fuploads%2FYlTOiScNj9p2qKQM2gE7%2Fimage.png?alt=media&#x26;token=61e8f2dc-d921-4821-b9fa-83ebdb68ebc4" alt=""><figcaption><p>Right-click in TImeline Window</p></figcaption></figure>

<figure><img src="https://3216663219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUhMXol1kUQNRCJY9E1tA%2Fuploads%2FxdYZL9JPTem9mpBwSYkW%2Fimage.png?alt=media&#x26;token=e34bff18-ae4c-4e24-85e1-954f5a3e1463" alt=""><figcaption><p>Add Face Sync Clip option</p></figcaption></figure>

<figure><img src="https://3216663219-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUhMXol1kUQNRCJY9E1tA%2Fuploads%2FzVDW9Yt29lqtt74FARVy%2Fimage.png?alt=media&#x26;token=b9aef833-ddb9-4c2d-831b-b98178976079" alt=""><figcaption><p>Face Sync Clip with overrides</p></figcaption></figure>


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