> For the complete documentation index, see [llms.txt](https://frostember-studios.gitbook.io/trailbound/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://frostember-studios.gitbook.io/trailbound/changelog.md).

# Changelog

Version history, compatibility changes and upgrade notes.

The online changelog lives with the [developer documentation](https://frostember-studios.gitbook.io/trailbound/). This offline copy accompanies the exact asset release.

### 1.0.0 — Release candidate

**6 October 2026.** First Asset Store release candidate. The listing remains a publisher draft until its review and submission are completed.

* Physical expedition 4x4 with four independent rigidbody wheels, spring/damper suspension, adjustable braking, mass, traction and anti-roll response.
* Deformable mesh soil with painted bearing hardness, wheel/slip stamps, displaced rut-edge soil, refreshed collision and burial-dependent resistance.
* Pooled mud clumps and droplets driven by real wheel contact, motion and burial.
* Vehicle / Surface Workshop, grouped Inspectors, units, tooltips, scene painter and Undo-aware mesh/profile authoring.
* Three vehicle presets, five surface presets, a winding forest driving scene, a labelled five-surface lab and two art galleries.
* Fifteen trees across pine, spruce and oak; 72 environment forms across 24 families, including ten flower species. Nature assets have three LOD levels.
* Shared rooted wind, leaf flutter and instanced/cell-culled meadow grass.
* Unity 6.0 LTS baseline (6000.0.60f1), URP 17.0.4 and optional native HDRP 17.0.4 materials/shader/demo package. Pipeline-specific authoring is optional.
* Editable C#, shaders, art sources, six native Blender documents and portable export scripts. Offline and online documentation include API examples and roadmap.

#### Scope of this release

One exterior vehicle. Traction uses game-oriented estimated parameters. Soil is a mesh-patch system. Unity Terrain conversion, full gearbox/RPM/differential simulation, winching, water physics, networking and saved/streamed rut persistence are future work, not included features. See [Roadmap](https://frostember-studios.gitbook.io/trailbound/further-development/roadmap).
