# Viseme Mapping & Profiles

Instead of manually mapping blendshapes for every single character, FaceSync uses `VisemeMappingProfile` ScriptableObjects. You can share one profile across all characters sharing the same rig (e.g., all MetaHumans, all ReadyPlayerMe avatars).

{% stepper %}
{% step %}
Right-click in your Project window: `Create > Frostember Studios > FaceSync > Viseme Mapping Profile`.
{% endstep %}

{% step %}
In the Inspector, you can manually map Oculus Visemes (sil, PP, FF, TH, etc.) to your mesh's blendshapes.
{% endstep %}
{% endstepper %}

<figure><img src="/files/lzW0Yg2VzjO2Lho1buKn" alt=""><figcaption><p>Right-click in your Project window: <code>Create > Frostember Studios > FaceSync > Viseme Mapping Profile</code>.</p></figcaption></figure>

<figure><img src="/files/uX7YR8f8vZA8IL8Kl5E3" alt=""><figcaption><p>In the Inspector, you can manually map Oculus Visemes (sil, PP, FF, TH, etc.) to your mesh's blendshapes.</p></figcaption></figure>

{% hint style="info" %}

### Pro Tip: Click the Context Menu (gear icon) on the profile component to auto-generate highly accurate mappings using our`InitializeARKitVisemes` or `InitializeCC3PlusVisemes` algorithms.

{% endhint %}


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