> For the complete documentation index, see [llms.txt](https://frostember-studios.gitbook.io/face-sync/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://frostember-studios.gitbook.io/face-sync/getting-started/quickstart.md).

# Overview & Features

Frostember FaceSync provides a unified ecosystem to handle everything above your character's neck:

* Universal LipSync: Powered by Oculus LipSync technology, supporting precise viseme detection.
* Procedural Eyes & Blinking: Automatic blinking, micro-jitters, and saccadic eye movements to bring dead stares to life.
* Voice-Driven Head Motion: Procedural head and neck rotations that react organically to the intensity of the character's voice.
* Zero-CPU Offline Baker: Bake complex audio analysis and procedural noise into lightweight `FaceSyncAnimationAsset` ScriptableObjects for perfect mobile/VR performance.
* Native Timeline Integration: Full support for Unity Timeline with dynamic overrides and automatic smooth blending.
* 1-Click Presets: Out-of-the-box blendshape mapping generation for ARKit (52 shapes) and Character Creator 3/4/5 standards.

{% hint style="info" %}
*Note: This asset requires the free Oculus (Meta) LipSync integration package to function. But it is implemented in the package. do not worry :*)
{% endhint %}
